Divina Online Machinist Skills List

Monday, July 30, 2012

Machinsit skills are the unique one. All of Machinist's attack skills are long range physical attack. That means if you are going to focus on Artillery Path, you need to learn all their attack skills. As for machinists who focus on Mechanic Path, they will need to learn all of Machinist's effect skills. However, it is not recommended to only learn one speciality. It will be better to learn both skills at 75 : 25 ratio depends on your chosen path.
#Source : divina.wikia.com
machinist skill in divina online
Machinist Attack Skills List

Strong Shot (Artillery): Inflicts physical attack damage to the target.
Cannon Strike (Artillery): Inflicts physical attack damage to the target and reduces its movement speed for 6 seconds.
Shrapnel Shot (Artillery): Inflicts physical attack damage to the target, and deals additional damage every 3 seconds for 18 seconds.
Double Shot (Artillery): Fires twice at the target, inflicting physical attack damage.
Jolt Shot (Artillery): Inflicts physical attack damage to the target and causes it to faint for 3 seconds.
Point Blank (Artillery): Inflicts physical attack damage to the target, and throws you back 8 meters from the recoil.
Radiating Shot (Artillery): Inflicts physical attack damage to the target, and spreads the damage to up to 3 tarets within 4 meters. Damage is reduced by 20% with each target hit.
Air Strike (Artillery): Strikes a targeted zone, inflicting physical attack damage to up to 5 targets.
Point Blank (Artillery): Inflicts physical attack damage to the target, and throws you back 8 yards from the recoil.
Troublemaker (Artillery): Inflicts attack damage to the target and tempts it into attacking you for 4 seconds.

Machinist Effect Skills List
divina online artillerist machinist skill
Landmine (Mechanical): Places a landmine on the ground the explodes on contact, damaging up to 4 nearby targests. You can place up to 3 landmines at a time. Lasts 3 minutes.
Tinker (Neutral): Produces 10 Mechanical Parts.
Poisonous Trap (Mechanical): Places a trap on the ground that triggers on contact, damaging up to 5 nearby targets with Poisonous Mist. You can place 1 trap at a time. Lasts 1 minute.
Explosive Trap (Mechanical): Places a trap on the ground that triggers on contact, exploding up to 5 times in a row to damage up to 5 nearby targets. You can place 1 trap at a time. Lasts 1 minute.
Chill Trap (Mechanical): Places a trap on the ground that triggers on contact, decreasing the movement speed of up to 5 nearby targets for 12 seconds. You can place 1 trap at a time. Lasts 1 minute.
Immobilizing Trap (Mechanical): Places a trap on the ground that triggers on contact, immobilizing a target. You can place 1 trap at a time. Lasts 1 minute.
Mist Trap (Mechanical): Places a trap on the ground that triggers on contact, producing a mist that decreases Accuracy for up to 5 nearby targets. You can place 1 trap at a time. Lasts 1 minute.
Zilchbot 3000 (Mechanical): Places a special bot on the ground with its own HP that recovers MP for up to 5 players within 8 yards for 10 seconds.
Explosives Expert (Neutral): Makes 200 specially made bombs.
Zilch Spy Unit (Mechanical): Places a Zilch Spy Unit on the ground, which reduces hate points by 25% from attacks within 5 yards of the device for 20 seconds.

Machinist Benefit Skills List

Rapid Reload (Neutral): Increases attack speed for 60 seconds.
Recovery Field (Mechanical): Creates a magnetic field around you which increases HP and MP recovery rate for you and all teammates within 30 yards. Only one magnetic field effect can be active at one time.
Silence (Mechanical): Reduces the hate points generated by your attacks for the next 30 seconds.
Fired Up! (Mechanical): Inflicts additional damage from Phys Crit Hits for the next 15 seconds.
Force Field (Mechanical): Creates a magnetic field around you which increases Phys Crit Hit damage for you and all teammates within 30 yards. Only one magnetic field effect can be active at one time.
Convert (Artillery): Recovers MP every 3 seconds for 30 seconds, while temporarily reducing your Phys Crit Hit.
Magic Field (Mechanical): Creates a magnetic field around you which increases Magic Crit Hit damage for you and all teammates within 30 yards. Only one magnetic field effect can be active at one time.
Scanner (Artillery): Increases Phys Crit Hit for 20 seconds.
Distortion Field (Mechanical): Creates a magnetic field around you which increases Phys and Magic Agility for you and all teammates within 30 yards. Only one magnetic field effect can be active at one time.
Electro-Shield (Mechanical): Temporarily shields you from a set amount of all types of damage for 5 seconds. You are unable to attack during this time.
divina online mechanical machinist skill
Machinist Passive Skills List

Machinist Training : Permanently increases HP and MP recovery rate.
Precise Aim : Permanently increases Phys Accuracy.
Ironside : Permanently reduces damage taken from Phys and Magic Crit Hits.

0 comments:

Post a Comment