Divina Online Dark Cleric Ability Guide

Saturday, August 25, 2012

In case you'd like some direction for your Dark Cleric, here are a few builds you can look over.
Keep in mind these are not "ideal" builds, so feel free to experiment and make your own.

Burning Soul Soloer
This build focuses on raising SPI to get a high crit rate for the Burning Soul magic attack.
  • SPI
  • (Minimum) 20 PER
  • (Optional) CON
Recommended specialties are Sin and Hel's Fury.

#Comment: This is the build I use. It's fairly powerful, though the crits only become significantly frequent around level 50 or so. You'll be able to 2HKO most monsters. To save MP, you can place different levels of Burning Soul in the shortcut bar and use whichever is needed to finish off the enemy. This build is fairly safe in soloing, but is time-consuming not only because of the long cast of Burning Soul but also the 1-on-1 nature of using Burning Soul. It is good for managing MP, however.

All in all, this build is damage-dealing and good for relaxed trash mob killing. You’ll have no problem in the normal fields.

Damage Over Time Tanker
This build focuses on building up CON to survive tanking DoT’d mobs.
  • CON
  • (Minimum) 20 PER
  • (Optional) INT
Recommended specialties are Scorpion’s Sting, Impure, Boiling Blood, Doom Curse, and Blood Mana.

#Comment: This build was actually recommended by a Light Cleric, though it will be more effective if used by a cleric with Dark specialties. The strategy goes like this: you hit a bunch of mobs with two DoTs (Dark Descent and Corrupt Blood), heal yourself while they attack, and wait until they keel over and die. It works fairly well as a makeshift AoE and kills many mobs quickly, but it’s MP-consuming. For this strategy, high CON for surviving mobs will help. Some INT might also work, as it will provide more MP which you can use for healing yourself or for casting more DoTs. Holy Aegis might help out with this, though that’s also a very MP-consuming skill.

Doom Curse is a DoT with a 20s DoT with a 20s cooldown. While you can't use it against every monster while mobbing, when you get the Blood Mana specialty you'll be able to almost always recover some MP, helping you manage the cost of DoTs.

View PostMac2492, on 30 June 2012 - 11:25 PM, said:
As far as DoT spamming goes... You can do it as early as level 13, and both Light and Dark are about equally adept at this playstyle until you gets enough MAtk to make those Dark specialties matter.

Just cast Dark Descent + Corrupt Blood on one monster and move on to the next monster. The damage over time and your sidekick should be enough to finish everything off. It helps to keep Gradual Heal on yourself. Heal and Burning Soul have 2 second cast times, so you'd only use them when you get overwhelmed. Once you get Extract Soul (insta-cast HP steal), use it whenever it's off cooldown. Once you get Holy Aegis (instacast damage shield), keep it on yourself at all times. Straightforward and effective. Works just fine at 40 with no stats on both Light and Dark Cleric.

Debuff Supporter

This build focuses on high CON for survival and high INT for MP as a supporter in instance dungeons.
…Okay, I’m totally BSing on this one since I’ve never seen a full support Dark Cleric, and probably never will see one.
  • CON
  • (Optional) Medium or High INT
  • (Minimum) 10 PER
Recommended specialties are Elemental Power and Cripple.

Comment: Though I doubt this build would actually come into existence, this is what I find would be most helpful for a Dark Cleric who gets shoved into being a supporter. High CON helps you survive a little longer in instances, and the INT can help cover for the MP cost of Curses + healing the party. In normal gameplay you won’t have much problem since Cleric attacks are pretty strong in the first place. But really, this type of build would be more likely found mixed in with the builds above.

Why no SPI? Heal and Quick Cure apparently don’t have a very high crit rate, and a “supporting” build shouldn’t be using long-cast offense like Burning Soul, so having a higher crit rate through SPI would be fruitless. Since Dark Clerics don't get the same MP boost that Light gets through Specialty, I'm wary about recommending full CON. But then again, it's very unlikely that someone would choose to go this route, anyway.

Dark Cleric Specialties
Might not be 100% accurate, so please do correct me when I put the wrong numbers.

Sin
Increases the damage of Burning Soul by 40% (level 1), 80% (level 2), 120% (level 3).

Scorpion's Sting
Increases the damage of Dark Descent by 11% (level 1), 22% (level 2), 33% (level 3).

Hel's Fury
Increases crit hit chance by 100 (level 1), 200 (level 2), 300 (level 3).

--- 5 ---

Dark Force
Increases the range of Burning Soul, Dark Descent, Corrupt Blood, and Soul Extract by 8% (level 1), 16% (level 2). (Note: Not recommended! The range is much shorter than it sounds!)

Tortured Soul
May inflict Falter (reduced movement speed) on an enemy hit by Burning Soul with an 8% (level 1), 16% (level 2), 24% (level 3), 32% (level 4) chance.

Impure
Increases the damage of Corrupt Blood by 12% (level 1), 24% (level 2), 36% (level 3).

--- 10 ---

Boiling Blood
Teaches you the skill Boiling Blood. Inflicts 333% MATK damage which can't be blocked on an enemy in Corrupt Blood status.

Elemental Power
Increases the power of Fire and Ice Curse and Dark Sands Curse by 13% (level 1), 26% (level 2), 39% (level 3).

Knock Out
Increases the power of Extract Soul by 12%/24%/36%, and has a 25%/50%/75% chance of inducing Coma status on the enemy. (Coma status: cannot perform any actions for a short period of time)

--- 20 ---

Doom Curse
Teaches you the skill Doom Curse, which inflicts 126% MATK damage and also causes 30% MATK DoT every 2 seconds for 20 seconds.

--- 22 ---

Cripple
Increases the power of Debilitate by 10% (level 1), 20% (level 2).

Risk
Increases the power of Expose by 100%/200%/300%/400% MATK, increases range by 8%/16%/24%/32%, and reduces cooldown speed by 1s/2s/3s/4s.

Blood Mana
When hitting the target with Doom Curse, there is a 33%/66%/99% (?!) chance of absorbing target's MP by 200% MATK.

--- 30 ---

Divine Defense
Teaches you the skill Divine Defense, which turns you into a Demigod with immensely increased DEF and MDEF, MATK, and MP Recovery Rate for 30 seconds. Unable to use Water skills (including Healing skills).

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