Divina Online Light Cleric Ability Guide

Wednesday, August 15, 2012

If you'd like some direction on Light Cleric builds, here are some you can look over.
Keep in mind these are not "ideal" builds, so feel free to experiment and make your own.

As a side note, keep in mind that Heals will never miss.

Tank Healer
This build focuses on full CON for better survival in Instance Dungeons.
  • CON
  • (Optional) INT
Recommended specialties are Medic and Reverence.

#Comment: This build is the one deemed most useful for the level 60 cap by some clerics. Because high Crit Heal rates are only seen at higher levels, and because INT doesn't provide much extra MATK, more CON is the most visible bonus and leads to a longer-living cleric. Later dungeons have strong AoEs and DoTs, so having more HP will help you survive long enough to heal yourself and your party.

Critical Healer
This build focuses on raising SPI to make use of high critical hit/heal rates at later levels.
  • SPI
  • (Optional) CON
Recommended specialties are Speed Healing and Healing Prayer.

#Comment: This build will be very handy late in the game, as Critical Heals are 1.5x more powerful than a regular heal. This lets you have the strongest healing power in the game, perfect for keeping up with damage-dealing enemies. Sadly, Critical Heals only show up often when using Speed Healing, a Light Cleric specialty skill which does half the heal power of regular Heal. To make the best use of it, you should use level 1 Gradual Healing and then use Speed Healing.

NOTE!! This build is no longer a viable one because of the bug in Speed Healing. Speed Healing takes more MP after it is cast than it's supposed to, making it an MP-draining heal with low results. Also, because crit chance is still relatively low at this level cap, you won't benefit much from this build.

Spiritual Tank Healer
This build focuses on CON for HP and SPI for magic dodge.
  • CON
  • SPI (possibly 1:1 ratio with CON)
#Comment: This build takes advantage of the magic dodge stats granted by SPI to help the cleric avoid strong magic such as boss Area of Effect spells. Although magic dodge doesn't show very well at this point, clerics with high SPI will later on be able to often dodge magic, especially when using the skill Night Shroud. Some clerics prefer this build to a CON:INT one, saying the dodge rate will help in battle more than a few extra points of MP. Theoretically, when using Earth Barrier and Night Shroud with a high SPI build, you may be immune to all damage for 10 seconds. (Earth Barrier blocks all phys damage for 10 seconds, Night Shroud greatly raises magic dodge for 15).

Light Cleric Specialties
Please do let me know if any numbers are wrong!

Medic
Increases the power of Heal by 75%/150%/225%/300% MATK.

Extended Perception
Increases the buff of PER Boost by 20%, 40%, 60%.

Mystic Aria
Increases MP Recovery Rate by 5/10/15 points, and Casting Speed by 2%/4%/6%.

--- 5 ---

Body and Mind
Increases the buff of CON Power Up by 20%/40%/60%.

High Speed
Increases the power of Quick Cure by 50%/100%/150% and shortens its cast time by 10%/20%/30%.

Reverence
Increases the buff of Faith by 42%/84%/126%.

--- 10 ---

Speed Healing
Teaches you the skill Speed Healing, which heals HP by 380% MATK and ends Gradual Heal effect. (Target must have Gradual Heal status)

Protection
Increases the power of Holy Aegis by 10%/20%/30%/40%/50%.

Healing Prayer
Increases the power of Gradual Heal by 6%/12%/18%/24% MATK.

--- 20 ---

Light Guardian
Teaches you the active skill Light Guardian, which grants you Light Guardian status for 1 minute: MP recovery rate increases by 100 points, and extra 2% MP recovery when casting Water spells. MP cost is 216 and cooldown is 10 minutes.

--- 22 ---

Dryad's Seed
Increases the time of Dryad's Root by 1s/2s/3s and increases Accuracy by 500/1000/1500.

Light of Heaven
Increases the power of Divine Glow by 15%/30%/45% MATK.

Aurora
Increases the damage of Holy Beams by 25%/50%/75% MATK and increases the target's received Magic Critical Hit Damage by 5%/10%/15%.

--- 30 ---

Serenity
Teaches you the skill Serenity, which summons a Serene Goddess who recovers HP for teammates within 15 yards every 3 seconds for 30 seconds.

Source : Divina Online Official Forum - Thanks a lot to LeRoi 

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