Keep in mind these are not "ideal" builds, so feel free to experiment and make your own.
As a side note, keep in mind that Heals will never miss.
Tank Healer
This build focuses on full CON for better survival in Instance Dungeons.
- CON
- (Optional) INT
#Comment: This build is the one deemed most useful for the level 60 cap by some clerics. Because high Crit Heal rates are only seen at higher levels, and because INT doesn't provide much extra MATK, more CON is the most visible bonus and leads to a longer-living cleric. Later dungeons have strong AoEs and DoTs, so having more HP will help you survive long enough to heal yourself and your party.
Critical Healer
This build focuses on raising SPI to make use of high critical hit/heal rates at later levels.
- SPI
- (Optional) CON
#Comment: This build will be very handy late in the game, as Critical Heals are 1.5x more powerful than a regular heal. This lets you have the strongest healing power in the game, perfect for keeping up with damage-dealing enemies. Sadly, Critical Heals only show up often when using Speed Healing, a Light Cleric specialty skill which does half the heal power of regular Heal. To make the best use of it, you should use level 1 Gradual Healing and then use Speed Healing.
NOTE!! This build is no longer a viable one because of the bug in Speed Healing. Speed Healing takes more MP after it is cast than it's supposed to, making it an MP-draining heal with low results. Also, because crit chance is still relatively low at this level cap, you won't benefit much from this build.
Spiritual Tank Healer
This build focuses on CON for HP and SPI for magic dodge.
- CON
- SPI (possibly 1:1 ratio with CON)
Light Cleric Specialties
Please do let me know if any numbers are wrong!
Medic
Increases the power of Heal by 75%/150%/225%/300% MATK.
Extended Perception
Increases the buff of PER Boost by 20%, 40%, 60%.
Mystic Aria
Increases MP Recovery Rate by 5/10/15 points, and Casting Speed by 2%/4%/6%.--- 5 ---
Body and Mind
Increases the buff of CON Power Up by 20%/40%/60%.
High Speed
Increases the power of Quick Cure by 50%/100%/150% and shortens its cast time by 10%/20%/30%.
Reverence
Increases the buff of Faith by 42%/84%/126%.--- 10 ---
Speed Healing
Teaches you the skill Speed Healing, which heals HP by 380% MATK and
ends Gradual Heal effect. (Target must have Gradual Heal status)
Protection
Increases the power of Holy Aegis by 10%/20%/30%/40%/50%.
Healing Prayer
Increases the power of Gradual Heal by 6%/12%/18%/24% MATK.--- 20 ---
Light Guardian
Teaches you the active skill Light Guardian, which grants you Light
Guardian status for 1 minute: MP recovery rate increases by 100 points,
and extra 2% MP recovery when casting Water spells. MP cost is 216 and
cooldown is 10 minutes.--- 22 ---
Dryad's Seed
Increases the time of Dryad's Root by 1s/2s/3s and increases Accuracy by 500/1000/1500.
Light of Heaven
Increases the power of Divine Glow by 15%/30%/45% MATK.
Aurora
Increases the damage of Holy Beams by 25%/50%/75% MATK and increases the
target's received Magic Critical Hit Damage by 5%/10%/15%.--- 30 ---
Serenity
Teaches you the skill Serenity, which summons a Serene Goddess who
recovers HP for teammates within 15 yards every 3 seconds for 30
seconds.Source : Divina Online Official Forum - Thanks a lot to LeRoi
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